Fenwilde (/fɛn/ /waɪld/ [Translation Unavailable]) is a subtropical Large City located in the Felingle Community of the Tetbur Commune.
The name Fenwilde is derived from the Sylvin language, as Fenwilde was founded by Brêrthepí Cobham, who was culturaly Sylvin.
Climate
Fenwilde has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Fenwilde receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Fenwilde covers an area of nearly 520 km2 (208 mi2), and an average elevation of 3886 m (12749 ft) above sea level.
Overview
Fenwilde was founded durring the early 12th century in summer of the year 1145, by Brêrthepí Cobham. The establishment of Fenwilde suffered from many setbacks, delays, and obsticles, most notably a group of Fenwilde which required millitary assistance exterminate before the community could finish being built.
Fenwilde was built using the conventions of Sylvin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fenwilde is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Fenwilde is is constructed arround a semi-circular crampt paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Fenwilde's perhapse unnessisarily well built defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Fenwilde possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Fenwilde has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Fenwilde has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fenwilde. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fenwilde's parks.
Fenwilde has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fenwilde.
Fenwilde has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Fenwilde has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fenwilde has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Fenwilde has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Fenwilde has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fenwilde has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fenwilde has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fenwilde's public wards, blessings, and other arcane systems.
Fenwilde has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Fenwilde possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fenwilde's grid is powered by a boiler and turbine based power plant.
Fenwilde possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Fenwilde has a first rate hospital which caters to anyone in need of long term medical care.
Fenwilde has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Fenwilde has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fenwilde's natural decorations nor waterways.
Fenwilde has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Fenwilde has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fenwilde has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Fenwilde is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Fenwilde's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
Due to the actions of local Kami, winter is recurring in Fenwilde.
The Living Topiary near Fenwilde are known to be almost tame, such that they can be put to domestic use.
Fenwilde's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Invocation energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 236
Farmers: 344
Farm Laborer: 653
Hunters: 496
Milk Maids: 318
Ranchers: 158
Ranch Hands: 340
Shepherds: 335
Farmland: 505335 m2
Cattle and Similar Creatures: 31040
Poultry: 372483
Swine: 24832
Sheep: 1241
Goats: 248
Horses, Mounts, and Beasts of Burden: 12416
Craftsmen
Arms and Toolmakers: 264
Blacksmiths: 288
Bookbinders: 153
Buckle-makers: 167
Cabinetmakers: 282
Candlemakers: 517
Carpenters: 359
Clothmakers: 354
Coach and Harness Makers: 132
Coopers: 310
Copper, Brass, Tin, Zinc, and Lead Workers: 164
Copyists: 114
Cutlers: 102
Fabricworkers: 275
Farrier: 993
Furriers: 82
Glassworkers: 388
Gunsmiths: 272
Harness-Makers: 119
Hatters: 236
Hosiery Workers: 87
Jewelers: 142
Leatherwrights: 310
Locksmiths: 124
Matchstick makers: 194
Musical Instrument Makers: 172
Painters, Structures and Fixtures: 157
Paper Workers: 182
Plasterers: 167
Pursemakers: 203
Roofers: 129
Ropemakers: 121
Rugmakers: 119
Saddlers: 229
Scabbardmakers: 272
Scalemakers: 132
Scientific, Surgical, and Optical Instrument Makers: 80
Sculptors, Structures and Fixtures: 120
Shoemakers: 118
Soap and Tallow Workers: 435
Tailors: 919
Tanners: 149
Upholsterers: 191
Watchmakers: 163
Weavers: 354
Whitesmiths: 99
Merchants
Adventuring Goods Retellers: 85
Arcana Sellers: 86
Beer-Sellers: 170
Booksellers: 203
Butchers: 335
Chandlers: 335
Chicken Butchers: 370
Entrepreneurs: 131
Fine Clothiers: 310
Fishmongers: 302
Florists: 76
Potion Sellers: 206
Resellers: 443
Spice Merchants: 167
Wine-sellers: 264
Wheelwright: 210
Woodsellers: 120
Service workers
Bakers: 730
Barbers: 528
Coachmen: 174
Cooks: 564
Doctors: 256
Gamekeepers: 191
Grooms: 106
Hairdressers: 477
Healers: 370
Housekeepers: 400
Housemaids: 653
House Stewards: 354
Inns: 114
Laundry maids: 225
Maidservants: 428
Nursery Maids: 243
Pastrycooks: 413
Restaurateur: 564
Tavern Keepers: 496
Specialized Laborer
Ashworkers: 166
Bleachers: 118
Chemical Workers: 70
Coal Heavers: 253
In-Town Couriers: 269
Long Haul Couriers: 258
Dockyard Workers: 282
Gas Workers: 61
Hay Merchants: 107
Leech Collectors: 331
Millers: 302
Miners: 295
Oilmen and Polishers: 200
Postmen: 269
Pure Finder: 162
Skinners: 335
Sugar Refiners: 72
Tosher: 188
Warehousemen: 459
Watercarriers: 292
Watermen, Bargemen, etc.: 335
Skilled Laborers
Accountants: 160
Alchemist: 192
Clerk: 248
Dentists: 125
Educators: 349
Engineers: 174
Gardeners: 128
Mages: 94
Plumbers: 128
Pharmacist: 144
Professors: 53
Scientists: 92
Wizards: 55
Civil Servants
Adventurers: 120
Bankers: 176
Civil Clerks: 288
Civic Iudex: 146
Consultants: 82
Exorcist: 248
Fixers: 146
Kami Clerk: 241
Landlords: 245
Lawyers: 160
Legend Keepers: 203
Militia Officers: 886
Monks, Monastic: 376
Monks, Civic: 344
Historian, Oral: 258
Historian, Textual: 144
Policemen, Sheriffs, etc.: 258
Priests: 496
Rangers: 163
Rat Catchers: 181
Scholars: 200
Spiritualist: 225
Slayers: 69
Storytellers: 468
Military Officers: 400
Cottage Industries
Brewers: 354
Comfort Services: 477
Enchanters: 137
Herbalists: 137
Jaminators: 428
Needleworkers: 443
Potters: 203
Preserve Makers: 388
Quilters: 185
Seamsters: 827
Spinners: 326
Tinker: 137
Weaver: 282
Artists
Actors: 129
Architects: 47
Bards: 203
Costumers: 75
Dancers: 146
Drafters: 78
Engravers: 97
Fine Furniture Carpenters: 61
Glaziers: 132
Inlayers: 122
Musicians: 365
Painters, Art: 64
Playwrights: 129
Sculptors, Art: 107
Wood Carvers: 443
Writers: 400
Produce Industries
Butter Churners: 428
Canners: 376
Cheesmakers: 443
Ice Merchants: 55
Millers: 238
Picklers: 203
Smokers: 163
Stockmakers: 139
Tobacconists: 185
Tallowmakers: 288
47411 of Fenwilde's population work within a Foundational Occupation.
2644 work in Agriculture
10939 work as Craftsmen
3813 work as Merchants
7286 work as Service Workers
4824 work as General Laborers
1942 work as Skilled Laborers
6523 work as Civil Servants
4324 work in Cottage Industries
2598 work as Artists
2518 work in Produce Industries
73026 of Fenwilde's population do not work in a formal occupation, but do contribute to the local economy. 3724 (3%) are noncontributers.
Points of Interest
Due to a magical anomaly, Fenwilde is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Fenwilde was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fenwilde lost 275 people, 140 livestock, and 29 buildings. The conflict ended after roughly 179, when members of Fenwilde's militia enacted an operation to capture a particular temple intact. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with an assault and siege on the temple, which ended in a stalemate for Fenwilde's forces. The war is remembered in legend by Fenwilde's bards, historians, and legend keepers.